Interaktives Ray-Tracing für große, dynamische Spieleszenarios (Interactive Ray Tracing for big, dynamic game scenarios)
Daniel Pohl
Diplomarbeit (master thesis) for University Erlangen - Department of Computer Science 9 in cooperation
with Saarland University
Anwendung von Strahlverfolgung für das Computerspiel Quake 3 (Applying Ray Tracing to the Quake 3 Computer Game)
Daniel Pohl
Studienarbeit (student research project) for University Erlangen - Department of Computer Science 9 in cooperation with Saarland University